Build your base.
Establish your foothold, fight for resources and decide where to invest before the next battle begins.
A hero-led strategy concept
Command a hero. Build your base. Forge a mech army.
A new world inspired by the strategy games we love.
01 / The vision
The battlefield is bigger than one commander. But one commander can change everything.
RIFTFORGE is our vision for a real-time strategy game that brings hero-led battles into a world of futuristic mech warfare. Inspired by the heroes and base building of Warcraft III, we’re creating an original world for a new generation of strategy players.
These are planned mechanics. A functioning gameplay prototype is not currently demonstrated. This project aims to fund its development.
Establish your foothold, fight for resources and decide where to invest before the next battle begins.
Assemble a mech army around your strategy. Hold your ground or commit your forces to a decisive advance.
Combine your hero’s abilities with your army’s strengths to turn a dangerous moment into an opportunity.
Inside RIFTFORGE
Discover the original vision behind RIFTFORGE in this concept film.
AI-generated concept visuals and narration. This film does not show gameplay.
02 / A divided world
Industrial fire meets crystalline energy.
Explore the two sides of our developing world.

The orange-reactor forces
Heavy armour. Blazing reactors. A commander with a cyan blade leads towering machines through a world of ruined citadels and fire.
Industrial might
The Prism Collective
Ivory armour. Violet energy. The mysterious Prism Collective brings a striking contrast of angular machines and crystalline technology.
Crystalline technologyFaction designs are AI-generated concept art and may evolve during development.
03 / From player to creator
A powerful hero. An army of war machines. A battlefield shaped by your decisions.
I love strategy games where a well-timed hero ability, a bold decision or a desperate defence can turn a battle around. RIFTFORGE begins with that feeling and the ambition to build an original world of its own.
The project is at an early concept and planning stage. The next step is to recruit development support and work towards a small playable prototype. The artwork and promotional film express the vision; they do not demonstrate working gameplay.
04 / The road ahead
Early development. An honest look at where we are and what comes next.
Concept art, world direction and early experimentation with the game’s central ideas.
Recruit development support, agree a feasible scope and prioritise movement, resources, base building and basic combat.
Bring the core interactions together on a small battlefield, test a hero ability and refine the prototype through playtesting.
05 / The planned Kickstarter
Funding goal: 299,999 SEK. The campaign aims to support developer recruitment and a focused prototype, alongside production of the artwork rewards.
The prototype is a development goal, not a reward. No tier includes a game, demo, prototype or early-access build.

29 SEK
A simple pledge of support and a heartfelt thank-you for helping RIFTFORGE take its next steps.
Support the prototype effort

59 SEK
Digital concept art wallpapers featuring armoured heroes, towering mechs and dramatic landscapes.
Digital delivery · AI-generated concept art

199 SEK
A PDF collection of concept artwork with descriptions introducing the world and its visual direction.
Digital delivery · AI-generated concept art

499 SEK
A physical concept art book delivered to your home. Shipping offered to Sweden, other EU countries and the USA.
Shipping charged separately · Illustrative book mockup
The campaign is in preparation. No payments are collected here. Each tier includes only its described reward. Delivery estimates will be provided on Kickstarter before launch.
Programming, suitable prototype assets, basic interface and sound work, testing and reward production. The budget must also cover platform and payment fees, applicable taxes and a contingency. The final prototype scope will be agreed with development collaborators within the available budget.
Generative AI has helped create concept artwork, promotional visuals and narration, and assisted with campaign text. Wallpapers and artbooks include AI-generated artwork selected and arranged for RIFTFORGE. Images communicate a visual direction, not completed in-engine assets. Book mockups are illustrative; final covers and layouts may differ.
Developer availability, technical challenges and production costs may affect scope and timing. The priority is a manageable prototype; a full campaign, extensive multiplayer and a finished commercial release are outside this Kickstarter’s scope. Further development would need additional planning and funding. Progress, setbacks and changes will be shared through campaign updates.
No playable release is available here. RIFTFORGE is at the concept and planning stage, and this campaign aims to support development of a focused prototype. No release date has been announced.
No. It combines our introduction with AI-generated concept art, cinematic visuals and AI narration. These illustrate the intended world and atmosphere, rather than the current appearance or capabilities of the game.
The 299,999 SEK goal would support development of a focused prototype and production of the artwork rewards, with provision for fees, taxes and contingency. The campaign does not promise a finished game.
RIFTFORGE is an independent project with an original world. Warcraft III is an inspiration for the hero-led strategy experience; RIFTFORGE is not affiliated with or endorsed by Blizzard Entertainment.
RIFTFORGE